![]() ![]() The second melee attack deals an impressive 50 Fatiguing Poison Damage if it deals actual damage and the target fails a magic resistance check. In contrast with other Drakes, Wyverns are Disciplined and have good combat stats, but they don't get a Breath weapon, having two melee attacks instead. Wyverns are flying, cold-blooded animals with good poison resistance and shock resistance. Can be cast on a friendly province to just summon the birds. Surviving birds are valuable as patrollers or distraction chaff. The Black Hawks have only one good attack (their first one), and the Great Hawk rarely fights, so can lose to 6 PD. If one "dies", that simply frees them up for re-summoning, by anyone.Īn early remote magic phase attack spell that can be used to snipe weakly-defended provinces (and unprotected mages in them) with a range of 5 provinces. You don't get to choose which King you get, though, and you can't get duplicates. Rhuax is the better of the two for thugging, given his Earth Magic level and his higher toughness. Summons one of the Elemental Royalty, high-end Mages that might be able to serve as heavy thugs or supercombatants. Vulnerable to cold damage and has no boots slot, which limits map movement. Commonly summoned by nations with limited access to break more deeply into fire magic. They are undisciplined, but less vulnerable to Charm Animal than most other units with the Animal tag due to their high magic resistance.Īn 3 mage with a retinue of 1d6 Will o' the Wisps. The repel issue can be greatly mitigated by fighting in hot provinces, enlarging them with Army of Giants, and using a high morale leader (or Growing Fury). ![]() ![]() Like other snakes, they have very low defense skill (varying from 4 to 10 depending on temperature) and so their otherwise dangerous venomous fangs attack will often be prevented by repel. They do better in Heat Scales, thanks to their Fire Power and heat aura. These are often used as a fire gem dump, because they can very quickly destroy targets lacking fire resistance. Summon lions have a heat aura and have remarkably high HP for their size (55 HP in Summer 33 in Winter).Īn offense focused unit, with an AOE1 13 AP damage Fire Flare attack (not scaling with strength) and fangs inflicting 15 poison damage. Like other seasonal spirits, these are Ethereal Mindless Magic Beings Animals with Spirit Sight, high magic resistance, and modest seasonal variation in HP. While ineffective against targets with fire resistance, massed flame jellies can be effective against an enemy using Mass Protection underwater. Their attacks are an interesting AOE1 fire/poison attack. Flame jellies have a Fire Shield that works Underwater for defense, and perhaps the highest magic resistance of any unit in the game. Underwater Only.The rare underwater Fire mage can efficiently summon these interesting creatures. Drakes can be summoned in greater numbers by a Dragon Master, making them substantially cheaper and more turn-efficient. They're also Cold-Blooded, even though they breath Fire. Unfortunately, Drakes are somewhat unreliable they're slow, Undisciplined, and are vulnerable to Charm Animal. This pages details ritual summons which create permanent units a separate page details combat summons.įire Drakes emit a "beam" of fire, which covers multiple squares and can deeply penetrates enemy ranks (or hit allies). Most commander summons create only one commander most unit summons create several (sometimes scaling with the caster's paths). Some other summons are a crucial part of a nation's strategy, such as Ozelotls. On the other hand, later stuff might be too niche, difficult, or impractical to use, such as the Giant Monsters or the Seasonal Spirits. For example, Ogres are generally only worth summoning if a low-research nation needs to convert earth gems into an army urgently. ![]() Like with some other kinds of spells, stuff acquired earlier in research tends to be inefficient or sub-optimal compared to later stuff. These have a variety of different roles units range from cheap patrol chaff ( Pack of Wolves summoning Wolf) to elite shock troops ( Demon Knights), and commanders range from humble scouts ( Black Servant) to high-end mages ( Queen of Elemental Air) and powerful supercombatant chassis ( Wraith Lord). Many of the most useful units and commanders in the game aren't bought with gold they are summoned with gems or blood slaves. ![]()
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